Russian roulette dares
Russian roulette dares turn a bang into a forfeit. The player who gets the bang does one dare, then the round continues or starts fresh. You play on one phone. There is no real gun.
PlayHow to use the list
Agree the list before the first pull. A click is not a dare. Only a bang is.
The player who got the bang picks the category, or the group picks it at the start and sticks to it. They do one dare. Then they are out, or you start a new game with the same names if you want more turns.
Skip any dare that does not fit the room. Swap it for an easy one. Nobody owes a dare that hurts, and nobody owes a dare they do not want to do. A pass is allowed. The pass is the forfeit.
These are not drinking prompts. If the group wants a drink on a bang, use the drink rule and keep it to one. Do not mix a dare with an extra drink.
Truth or dare fits the same bang. One truth or one dare, chosen by the player who lost the chamber. Keep the truth kind. A mean question is not on this list, and you should not invent one to fill the gap.
Easy
- Say your name backwards once.
- Compliment the person on your left.
- Hum for five seconds.
- Whisper your next sentence.
- Hold a smile until the next pass.
- Name three films you like.
- Trade seats with someone.
- Name your favourite snack.
- Clap after your next three words.
- Point at the ceiling for one breath.
- Answer the next question in one word.
- Draw a circle in the air.
- Say hello in a silly voice.
Funny
- Call the next pull like a sports clip.
- Thank the phone out loud.
- Give a one-line weather report.
- Rhyme your next sentence.
- Penguin-walk the phone to the next player.
- Narrate your turn in the third person.
- Pretend the phone is very heavy.
- Give the group a fake award.
- End your next sentence with "your honour."
- Describe your shoes as if they are famous.
- Announce the time like it is breaking news.
- Bow before you pass the phone.
- Introduce yourself under a new nickname.
Social
- Ask the person on your right a kind question.
- Share a small win from this week.
- Tell the group a nickname you like.
- Recommend one song in a single sentence.
- Thank someone for something specific.
- Let the group pick your next roster name.
- Tell a two-sentence story about the room.
- Ask the group to count down with you.
- Name a place you want to visit.
- High-five the person who passed you the phone.
- Name your usual lunch.
- Learn one new word from someone else.
- Say one thing you share with the person opposite.
Active
- Do ten slow arm circles.
- Stand up and sit down once.
- Touch two corners of the table.
- March in place for five steps.
- Reach overhead and take three breaths.
- Walk around your chair once.
- Roll your shoulders five times.
- Balance on one foot for three seconds.
- Pass the phone with your other hand.
- Do three slow squats, or three seated knee lifts.
- Shake out your hands for five seconds.
- Take three steps left and come back.
- Roll your neck once, and stop if it pulls.
That is 52 dares. Use the ones that fit. Drop the rest.
When does someone do a dare?
On a bang. A click is a pass of the phone and nothing else.
Can someone refuse a dare?
Yes. They pass, or they pick an easy dare instead. Do not push.
Are these truth or dare prompts?
They can be. Offer one kind truth or one dare from the list. Skip questions that embarrass someone.
Do we need a drink as well?
No. A dare replaces the drink. If you want the drink, keep it to one and skip the dare.